Tuesday, December 25, 2007

the demon bust - here's a quick Zbrush3 doodle, 6 levels, 1.4+ million polygons.....








cheers...!!!

Wednesday, December 05, 2007

here are some newly textured renders of the cigar bust that i sculpted and polypainted in Zbrush3, textured in Ps and rendered in Maya, base mesh from Maya...the previous RENDERs of the Wip stages of the same can be viewed by clicking here...!!!

for the current renders, i've used high-res photo resources along with custom paint on the exported polypaint texture from zbrush and a subtle layer of dirtmap on top for the color map used in overall and epidermal layers, used a normal map as bump, and a back-scatter map...rendered in Maya mentalray with MRsss Skin Shader with a simple Key-Fill-Rim lighting setup...

please click on the pictures for BIGGER views...!!!




cheers...!!!

Thursday, November 15, 2007

the roman soldier...!!!...completed...please click on the images for a bigger rendered view...!!!

modeled and rendered in Maya...polygonal modeling.
all hand painted textures in Photoshop.


the T pose, the roman soldier...!!!...


the shield, spear and the dagger...with color, bump and specular maps...!!!

here are some renders of the roman soldier...the color map with the added body hairs...








leg details...cheers...!!!



Saturday, October 13, 2007

the roman soldier...!!!...at the texturing wip stage... some updates on the helmet and armours...bump and specular maps are applied to his costume, chest metal jacket and sandals...



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...only color map till now for the costume and sandal and anatomy....still need to add the bump, specular and hopefully a diffuse map.....this is all hand-painted textures with custom brushes in ps...
i think i'll make the sandal more desaturated and darker...need to add some more dry blood stains on the leather part of the costume...




cheers...!!!

Sunday, September 30, 2007

the roman soldier - clay renders and wire view for the helmet...!!!






cheers...!!!

Tuesday, September 18, 2007

some of my sculpters...


title: mother & child
sizes: 4" x 6" x 8" (approx.)
cast: fibre glass.
time: approx. 30 hours of work...

... pretty much my first sculpter, done within traditional clay, casted in fibre glass, coloured in bronze effect...










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title: the muscle man.
sizes: 6" x 8" x 10" (approx.)
cast: fibre glass.
time: approx. 24 hours of work.


... sculpted with traditional clay and casted in fibre glass, no colour yet...




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title: lioness
sizes: 8"x3"x3" (approx.)
medium: traditional clay
time: approx. 12 hours of work...

...unfortunetely couldn't complete the final cast and the clay sculpt was also destroyed, so there remains only the wip snaps...





cheers...!!!

Wednesday, September 12, 2007

Friday, August 03, 2007

the stylized male head study - sculpted and polypainted in zbrush 3...!!!

(click on the images for bigger pics!!!)





the levels break ups...






and here are the base and the wire mesh from maya...!!!




















cheers...!!!

Tuesday, July 24, 2007

the Hanuman...modeled in maya, sculpted in zbrush....started as a anatomy study and zbrush sculpting...

some skin definitions on palms and wrinkles, veins on face and neck...



first pic is with a concept paintover for the hairs and the necklace in photoshop...

all zbrush snapshots...












cheers...!!!